Rate Your Project
Answer 15 questions about your studio, publisher, and funding sources. The algorithm calculates your GPC rating using the methodology from the full specification.
~10 minutes • No account required • Results stay in your browser
Rate as of launch day, not today
GPCS measures the resources a project had available before it shipped — not what the studio looks like now. Every question should be answered as it was true on the day the game launched its 1.0 release.
- →Already released? Answer based on team size, track record, and backing at 1.0 launch — ignore commercial results and growth that came after.
- →Not yet released? Answer based on your current situation — that's your launch-day snapshot.
Before you begin
If you are rating a game that has already been released, answer every question as it was true at the time of that game's 1.0 release — not today. If you are rating a new or unreleased project, answer as of today.
Your Project Team
Answer based on resources dedicated to this project, not total studio headcount. Contractors working 6 months or more on the project count toward team size.
Q1. How large is the team working on your game project?
For released games: count only people who were on the project at 1.0 release, not today's headcount.
Q2. What level of production infrastructure does this project operate within?
Q3. What was the studio's shipping track record at the time of your game project?
For released games: count only titles shipped before this game's 1.0 release date — not subsequent releases.
Q4. What best describes the studio's financial health?
Q5. What is the studio's geographic footprint for your game project?
For released games: reflect your office structure as it existed at the time of this game's release.